Files
Orienteering/native/salesman.cpp
T
2026-08-29 09:29:39 +02:00

425 lines
11 KiB
C++

#ifdef __EMSCRIPTEN__
#include <emscripten/bind.h>
#include <emscripten/val.h>
#endif
#include <cstdio>
#include <ctime>
#include <queue>
#include <utility>
#include <vector>
struct City {
double x;
double y;
};
struct State{
double** weights;
int** adjacencyMatrix;
double lowerBound;
bool finished = false;
std::vector<std::pair<int, int>> paths;
};
struct SplitState {
bool wasSplittable = true;
State firstState;
State secondState;
};
double reduceWeights(double** weights, int numberOfCities) {
double totalReduced = 0;
for (int row = 0; row < numberOfCities; row++) {
double smallestOnRow = 1e100;
for (int column = 0; column < numberOfCities; column++) {
if (weights[row][column] < smallestOnRow) {
smallestOnRow = weights[row][column];
}
}
if (smallestOnRow > 1e50) {
continue;
}
totalReduced += smallestOnRow;
for (int column = 0; column < numberOfCities; column++) {
weights[row][column] -= smallestOnRow;
}
}
for (int column = 0; column < numberOfCities; column++) {
double smallestOnColumn = 1e100;
for (int row = 0; row < numberOfCities; row++) {
if (weights[row][column] < smallestOnColumn) {
smallestOnColumn = weights[row][column];
}
}
if (smallestOnColumn > 1e50) {
continue;
}
totalReduced += smallestOnColumn;
for (int row = 0; row < numberOfCities; row++) {
weights[row][column] -= smallestOnColumn;
}
}
return totalReduced;
}
std::pair<int, int> findPivotPoint(double** weights, int numberOfCities) {
int bestRow = -1;
int bestColumn = -1;
double bestIncrease = -1;
for (int testRow = 0; testRow < numberOfCities; testRow++) {
for (int testColumn = 0; testColumn < numberOfCities; testColumn++) {
// Only look for pivot cells that have a value of zero
if (weights[testRow][testColumn] > 0.0001) {
continue;
}
double smallestOnRow = 1e100;
double smallestOnColumn = 1e100;
for (int otherColumn = 0; otherColumn < numberOfCities; otherColumn++) {
if (otherColumn == testColumn) {
continue;
}
if (weights[testRow][otherColumn] < smallestOnRow) {
smallestOnRow = weights[testRow][otherColumn];
}
}
for (int otherRow = 0; otherRow < numberOfCities; otherRow++) {
if (otherRow == testRow) {
continue;
}
if (weights[otherRow][testColumn] < smallestOnColumn) {
smallestOnColumn = weights[otherRow][testColumn];
}
}
double totalIncrease = smallestOnRow + smallestOnColumn;
if (totalIncrease > bestIncrease) {
bestIncrease = totalIncrease;
bestRow = testRow;
bestColumn = testColumn;
}
}
}
return std::pair<int, int>(bestRow, bestColumn);
}
int getDegreeOfNode(int nodeNumber, int** adjacencyMatrix, int numberOfCities) {
int degree = 0;
for (int column = 0; column < numberOfCities; column++) {
degree += adjacencyMatrix[nodeNumber][column];
}
return degree;
}
void multiplyAdjacencyMatrices(int** matrix, int** multiplier, int size) {
int** temporary = new int*[size];
for (int row = 0; row < size; row++) {
temporary[row] = new int[size];
for (int column = 0; column < size; column++) {
int result = 0;
for (int k = 0; k < size; k++) {
result += matrix[row][k] * multiplier[k][column];
}
temporary[row][column] = result;
}
}
// Copy into original matrix
for (int row = 0; row < size; row++) {
for (int column = 0; column < size; column++) {
matrix[row][column] = temporary[row][column];
}
delete [] temporary[row];
}
delete [] temporary;
}
void disallowSubloops(State &state, int pivotRow, int pivotColumn, int numberOfCities) {
// All points with degree one are endpoint
int totalDegree = 0;
for (int node = 0; node < numberOfCities; node++) {
int degree = getDegreeOfNode(node, state.adjacencyMatrix, numberOfCities);
totalDegree += degree;
if (degree == 2) {
for (int otherNode = 0; otherNode < numberOfCities; otherNode++) {
state.weights[node][otherNode] = 1e100;
state.weights[otherNode][node] = 1e100;
}
}
}
// Add this path to the existing paths
std::pair<int, int> path(pivotRow, pivotColumn);
auto iterator = state.paths.begin();
while (iterator != state.paths.end()) {
std::pair<int, int> otherPath = *iterator;
bool expandsPath = false;
if (path.first == otherPath.first) {
expandsPath = true;
path = std::pair<int,int>(path.second, otherPath.second);
} else if (path.first == otherPath.second) {
expandsPath = true;
path = std::pair<int,int>(path.second, otherPath.first);
} else if (path.second == otherPath.first) {
expandsPath = true;
path = std::pair<int,int>(path.first, otherPath.second);
} else if (path.second == otherPath.second) {
expandsPath = true;
path = std::pair<int,int>(path.first, otherPath.first);
}
if (expandsPath) {
iterator = state.paths.erase(iterator);
} else {
iterator++;
}
}
state.paths.push_back(path);
// There needs to be n edges in a loop, and so the total degree should be 2*n. If we're getting close to this, don't
// block of the ability to finish a loop
if (state.paths.size() == 1 && totalDegree == 2*(numberOfCities - 1)) {
// Finish the loop
int startingNode = state.paths.at(0).first;
int endingNode = state.paths.at(0).second;
state.adjacencyMatrix[startingNode][endingNode] = 1;
state.adjacencyMatrix[endingNode][startingNode] = 1;
state.finished = true;
return;
}
for (std::pair<int, int> path : state.paths) {
state.weights[path.first][path.second] = 1e100;
state.weights[path.second][path.first] = 1e100;
}
}
State createNewStateOnPivot(int pivotRow, int pivotColumn, State originalState, int numberOfCities) {
int** adjacencyMatrixCopy = new int*[numberOfCities];
double** weightsCopy = new double*[numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
adjacencyMatrixCopy[row] = new int[numberOfCities];
weightsCopy[row] = new double[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
adjacencyMatrixCopy[row][column] = originalState.adjacencyMatrix[row][column];
weightsCopy[row][column] = originalState.weights[row][column];
}
}
adjacencyMatrixCopy[pivotRow][pivotColumn] = 1;
adjacencyMatrixCopy[pivotColumn][pivotRow] = 1;
for (int column = 0; column < numberOfCities; column++) {
weightsCopy[pivotRow][column] = 1e100;
}
for (int row = 0; row < numberOfCities; row++) {
weightsCopy[row][pivotColumn] = 1e100;
}
weightsCopy[pivotColumn][pivotRow] = 1e100;
State pivotedState;
pivotedState.adjacencyMatrix = adjacencyMatrixCopy;
pivotedState.weights = weightsCopy;
pivotedState.lowerBound = originalState.lowerBound;
for (std::pair<int, int> path : originalState.paths) {
pivotedState.paths.push_back(std::pair<int,int>(path.first, path.second));
}
disallowSubloops(pivotedState, pivotRow, pivotColumn, numberOfCities);
return pivotedState;
}
SplitState splitState(State state, int numberOfCities) {
SplitState splitState;
double reduction = reduceWeights(state.weights, numberOfCities);
state.lowerBound += reduction;
std::pair<int, int> pivotPoint = findPivotPoint(state.weights, numberOfCities);
if (pivotPoint.first == -1 || pivotPoint.second == -1) {
splitState.wasSplittable = false;
for (int row = 0; row < numberOfCities; row++) {
delete [] state.adjacencyMatrix[row];
delete [] state.weights[row];
}
delete [] state.adjacencyMatrix;
delete [] state.weights;
return splitState;
}
State pivotedState = createNewStateOnPivot(pivotPoint.first, pivotPoint.second, state, numberOfCities);
// Disallow the pivot in the original state
state.weights[pivotPoint.first][pivotPoint.second] = 1e100;
splitState.firstState = pivotedState;
splitState.secondState = state;
return splitState;
}
double getActualWeight(int** adjacencyMatrix, double** weights, int numberOfCities) {
double totalWeight = 0;
for (int row = 0; row < numberOfCities; row++) {
for (int column = 0; column < numberOfCities; column++) {
totalWeight += adjacencyMatrix[row][column] * weights[row][column];
}
}
return totalWeight / 2;
}
class StateComparator {
public:
bool operator()(State one, State two) {
return one.lowerBound > two.lowerBound;
}
};
std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
int numberOfCities = jsWeights.size();
double** weights = new double*[numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
weights[row] = new double[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
weights[row][column] = jsWeights.at(row).at(column);
if (column == row) {
weights[row][column] = 1e100;
}
}
}
// Create a state
State initialState;
initialState.weights = new double*[numberOfCities];
initialState.adjacencyMatrix = new int*[numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
initialState.weights[row] = new double[numberOfCities];
initialState.adjacencyMatrix[row] = new int[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
initialState.adjacencyMatrix[row][column] = 0;
initialState.weights[row][column] = weights[row][column];
}
}
initialState.lowerBound = 0;
std::priority_queue<State, std::vector<State>, StateComparator> queue;
queue.push(initialState);
double currentBest = 1e100;
int** bestAdjacenyMatrix = NULL;
while (!queue.empty()) {
State nextState = queue.top();
queue.pop();
if (nextState.lowerBound > currentBest) {
break;
}
if (nextState.finished) {
double actualWeight = getActualWeight(nextState.adjacencyMatrix, weights, numberOfCities);
if (actualWeight < currentBest) {
currentBest = actualWeight;
bestAdjacenyMatrix = nextState.adjacencyMatrix;
} else {
// Delete and clean up memory
for (int row = 0; row < numberOfCities; row++) {
delete [] nextState.adjacencyMatrix[row];
}
delete [] nextState.adjacencyMatrix;
}
for (int row = 0; row < numberOfCities; row++) {
delete [] nextState.weights[row];
}
delete [] nextState.weights;
continue;
}
// If we're not finished, split the state and add the new ones to the queue
SplitState split = splitState(nextState, numberOfCities);
if (split.wasSplittable) {
queue.push(split.firstState);
queue.push(split.secondState);
}
}
// Clear up remaining queue for memory
while (!queue.empty()) {
State stateToDelete = queue.top();
queue.pop();
for (int row = 0; row < numberOfCities; row++) {
delete [] stateToDelete.adjacencyMatrix[row];
delete [] stateToDelete.weights[row];
}
delete [] stateToDelete.adjacencyMatrix;
delete [] stateToDelete.weights;
}
std::vector<int> path;
int current = 0;
int previous = -1;
path.push_back(current);
bool firstTime = true;
while (current != 0 || firstTime) {
firstTime = false;
for (int column = 0; column < numberOfCities; column++) {
if (bestAdjacenyMatrix[current][column] == 1 && column != previous) {
previous = current;
current = column;
break;
}
}
path.push_back(current);
}
return path;
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_BINDINGS(my_module) {
emscripten::register_vector<double>("WeightsRow");
emscripten::register_vector<std::vector<double>>("Weights");
emscripten::register_vector<int>("Path");
emscripten::function("findShortestPath", &findShortestPath);
}
#endif