Flatten arrays

This commit is contained in:
Martin Asprusten
2026-08-29 09:31:23 +02:00
parent b9d28cbea3
commit 99a496c0ab
+44 -66
View File
@@ -16,8 +16,8 @@ struct City {
};
struct State{
float** weights;
uint8_t** adjacencyMatrix;
float* weights;
uint8_t* adjacencyMatrix;
float lowerBound;
bool finished = false;
std::vector<std::pair<int, int>> paths;
@@ -30,14 +30,14 @@ struct SplitState {
};
double reduceWeights(float** weights, int numberOfCities) {
double reduceWeights(float* weights, int numberOfCities) {
double totalReduced = 0;
for (int row = 0; row < numberOfCities; row++) {
double smallestOnRow = 1e100;
for (int column = 0; column < numberOfCities; column++) {
if (weights[row][column] < smallestOnRow) {
smallestOnRow = weights[row][column];
if (weights[row * numberOfCities + column] < smallestOnRow) {
smallestOnRow = weights[row * numberOfCities + column];
}
}
@@ -48,15 +48,15 @@ double reduceWeights(float** weights, int numberOfCities) {
totalReduced += smallestOnRow;
for (int column = 0; column < numberOfCities; column++) {
weights[row][column] -= smallestOnRow;
weights[row * numberOfCities + column] -= smallestOnRow;
}
}
for (int column = 0; column < numberOfCities; column++) {
double smallestOnColumn = 1e100;
for (int row = 0; row < numberOfCities; row++) {
if (weights[row][column] < smallestOnColumn) {
smallestOnColumn = weights[row][column];
if (weights[row * numberOfCities + column] < smallestOnColumn) {
smallestOnColumn = weights[row * numberOfCities + column];
}
}
@@ -67,14 +67,14 @@ double reduceWeights(float** weights, int numberOfCities) {
totalReduced += smallestOnColumn;
for (int row = 0; row < numberOfCities; row++) {
weights[row][column] -= smallestOnColumn;
weights[row * numberOfCities + column] -= smallestOnColumn;
}
}
return totalReduced;
}
std::pair<int, int> findPivotPoint(float** weights, int numberOfCities) {
std::pair<int, int> findPivotPoint(float* weights, int numberOfCities) {
int bestRow = -1;
int bestColumn = -1;
double bestIncrease = -1;
@@ -82,7 +82,7 @@ std::pair<int, int> findPivotPoint(float** weights, int numberOfCities) {
for (int testRow = 0; testRow < numberOfCities; testRow++) {
for (int testColumn = 0; testColumn < numberOfCities; testColumn++) {
// Only look for pivot cells that have a value of zero
if (weights[testRow][testColumn] > 0.0001) {
if (weights[testRow * numberOfCities + testColumn] > 0.0001) {
continue;
}
@@ -94,8 +94,8 @@ std::pair<int, int> findPivotPoint(float** weights, int numberOfCities) {
continue;
}
if (weights[testRow][otherColumn] < smallestOnRow) {
smallestOnRow = weights[testRow][otherColumn];
if (weights[testRow * numberOfCities + otherColumn] < smallestOnRow) {
smallestOnRow = weights[testRow * numberOfCities + otherColumn];
}
}
@@ -104,8 +104,8 @@ std::pair<int, int> findPivotPoint(float** weights, int numberOfCities) {
continue;
}
if (weights[otherRow][testColumn] < smallestOnColumn) {
smallestOnColumn = weights[otherRow][testColumn];
if (weights[otherRow * numberOfCities + testColumn] < smallestOnColumn) {
smallestOnColumn = weights[otherRow * numberOfCities + testColumn];
}
}
@@ -121,10 +121,10 @@ std::pair<int, int> findPivotPoint(float** weights, int numberOfCities) {
return std::pair<int, int>(bestRow, bestColumn);
}
int getDegreeOfNode(int nodeNumber, uint8_t** adjacencyMatrix, int numberOfCities) {
int getDegreeOfNode(int nodeNumber, uint8_t* adjacencyMatrix, int numberOfCities) {
int degree = 0;
for (int column = 0; column < numberOfCities; column++) {
degree += adjacencyMatrix[nodeNumber][column];
degree += adjacencyMatrix[nodeNumber * numberOfCities + column];
}
return degree;
}
@@ -160,8 +160,8 @@ void disallowSubloops(State &state, int pivotRow, int pivotColumn, int numberOfC
totalDegree += degree;
if (degree == 2) {
for (int otherNode = 0; otherNode < numberOfCities; otherNode++) {
state.weights[node][otherNode] = 1e100;
state.weights[otherNode][node] = 1e100;
state.weights[node * numberOfCities + otherNode] = 1e100;
state.weights[otherNode * numberOfCities + node] = 1e100;
}
}
}
@@ -203,8 +203,8 @@ void disallowSubloops(State &state, int pivotRow, int pivotColumn, int numberOfC
int startingNode = state.paths.at(0).first;
int endingNode = state.paths.at(0).second;
state.adjacencyMatrix[startingNode][endingNode] = 1;
state.adjacencyMatrix[endingNode][startingNode] = 1;
state.adjacencyMatrix[startingNode * numberOfCities + endingNode] = 1;
state.adjacencyMatrix[endingNode * numberOfCities + startingNode] = 1;
state.finished = true;
@@ -212,36 +212,34 @@ void disallowSubloops(State &state, int pivotRow, int pivotColumn, int numberOfC
}
for (std::pair<int, int> path : state.paths) {
state.weights[path.first][path.second] = 1e100;
state.weights[path.second][path.first] = 1e100;
state.weights[path.first * numberOfCities + path.second] = 1e100;
state.weights[path.second * numberOfCities + path.first] = 1e100;
}
}
State createNewStateOnPivot(int pivotRow, int pivotColumn, State originalState, int numberOfCities) {
uint8_t** adjacencyMatrixCopy = new uint8_t*[numberOfCities];
float** weightsCopy = new float*[numberOfCities];
uint8_t* adjacencyMatrixCopy = new uint8_t[numberOfCities * numberOfCities];
float* weightsCopy = new float[numberOfCities * numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
adjacencyMatrixCopy[row] = new uint8_t[numberOfCities];
weightsCopy[row] = new float[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
adjacencyMatrixCopy[row][column] = originalState.adjacencyMatrix[row][column];
weightsCopy[row][column] = originalState.weights[row][column];
adjacencyMatrixCopy[row * numberOfCities + column] = originalState.adjacencyMatrix[row * numberOfCities + column];
weightsCopy[row * numberOfCities + column] = originalState.weights[row * numberOfCities + column];
}
}
adjacencyMatrixCopy[pivotRow][pivotColumn] = 1;
adjacencyMatrixCopy[pivotColumn][pivotRow] = 1;
adjacencyMatrixCopy[pivotRow * numberOfCities + pivotColumn] = 1;
adjacencyMatrixCopy[pivotColumn * numberOfCities + pivotRow] = 1;
for (int column = 0; column < numberOfCities; column++) {
weightsCopy[pivotRow][column] = 1e100;
weightsCopy[pivotRow * numberOfCities + column] = 1e100;
}
for (int row = 0; row < numberOfCities; row++) {
weightsCopy[row][pivotColumn] = 1e100;
weightsCopy[row * numberOfCities + pivotColumn] = 1e100;
}
weightsCopy[pivotColumn][pivotRow] = 1e100;
weightsCopy[pivotColumn * numberOfCities + pivotRow] = 1e100;
State pivotedState;
pivotedState.adjacencyMatrix = adjacencyMatrixCopy;
@@ -265,11 +263,6 @@ SplitState splitState(State state, int numberOfCities) {
std::pair<int, int> pivotPoint = findPivotPoint(state.weights, numberOfCities);
if (pivotPoint.first == -1 || pivotPoint.second == -1) {
splitState.wasSplittable = false;
for (int row = 0; row < numberOfCities; row++) {
delete [] state.adjacencyMatrix[row];
delete [] state.weights[row];
}
delete [] state.adjacencyMatrix;
delete [] state.weights;
@@ -279,18 +272,18 @@ SplitState splitState(State state, int numberOfCities) {
State pivotedState = createNewStateOnPivot(pivotPoint.first, pivotPoint.second, state, numberOfCities);
// Disallow the pivot in the original state
state.weights[pivotPoint.first][pivotPoint.second] = 1e100;
state.weights[pivotPoint.first * numberOfCities + pivotPoint.second] = 1e100;
splitState.firstState = pivotedState;
splitState.secondState = state;
return splitState;
}
double getActualWeight(uint8_t** adjacencyMatrix, double** weights, int numberOfCities) {
double getActualWeight(uint8_t* adjacencyMatrix, double* weights, int numberOfCities) {
double totalWeight = 0;
for (int row = 0; row < numberOfCities; row++) {
for (int column = 0; column < numberOfCities; column++) {
totalWeight += adjacencyMatrix[row][column] * weights[row][column];
totalWeight += adjacencyMatrix[row * numberOfCities + column] * weights[row * numberOfCities + column];
}
}
@@ -308,13 +301,12 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
int numberOfCities = jsWeights.size();
double** weights = new double*[numberOfCities];
double* weights = new double[numberOfCities * numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
weights[row] = new double[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
weights[row][column] = jsWeights.at(row).at(column);
weights[row * numberOfCities + column] = jsWeights.at(row).at(column);
if (column == row) {
weights[row][column] = 1e100;
weights[row * numberOfCities + column] = 1e100;
}
}
}
@@ -322,14 +314,12 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
// Create a state
State initialState;
initialState.weights = new float*[numberOfCities];
initialState.adjacencyMatrix = new uint8_t*[numberOfCities];
initialState.weights = new float[numberOfCities * numberOfCities];
initialState.adjacencyMatrix = new uint8_t[numberOfCities * numberOfCities];
for (int row = 0; row < numberOfCities; row++) {
initialState.weights[row] = new float[numberOfCities];
initialState.adjacencyMatrix[row] = new uint8_t[numberOfCities];
for (int column = 0; column < numberOfCities; column++) {
initialState.adjacencyMatrix[row][column] = 0;
initialState.weights[row][column] = weights[row][column];
initialState.adjacencyMatrix[row * numberOfCities + column] = 0;
initialState.weights[row * numberOfCities + column] = weights[row * numberOfCities + column];
}
}
initialState.lowerBound = 0;
@@ -338,7 +328,7 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
queue.push(initialState);
double currentBest = 1e100;
uint8_t** bestAdjacenyMatrix = NULL;
uint8_t* bestAdjacenyMatrix = NULL;
while (!queue.empty()) {
State nextState = queue.top();
@@ -354,16 +344,8 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
currentBest = actualWeight;
bestAdjacenyMatrix = nextState.adjacencyMatrix;
} else {
// Delete and clean up memory
for (int row = 0; row < numberOfCities; row++) {
delete [] nextState.adjacencyMatrix[row];
}
delete [] nextState.adjacencyMatrix;
}
for (int row = 0; row < numberOfCities; row++) {
delete [] nextState.weights[row];
}
delete [] nextState.weights;
continue;
@@ -382,10 +364,6 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
State stateToDelete = queue.top();
queue.pop();
for (int row = 0; row < numberOfCities; row++) {
delete [] stateToDelete.adjacencyMatrix[row];
delete [] stateToDelete.weights[row];
}
delete [] stateToDelete.adjacencyMatrix;
delete [] stateToDelete.weights;
}
@@ -402,7 +380,7 @@ std::vector<int> findShortestPath(std::vector<std::vector<double>> jsWeights) {
firstTime = false;
for (int column = 0; column < numberOfCities; column++) {
if (bestAdjacenyMatrix[current][column] == 1 && column != previous) {
if (bestAdjacenyMatrix[current * numberOfCities + column] == 1 && column != previous) {
previous = current;
current = column;
break;