KerbalCalculations/src/calculations/orbit-calculations.ts
2026-03-29 17:36:46 +02:00

611 lines
24 KiB
TypeScript

import type { Body } from "./constants";
import { addVector, getVectorMagnitude, multiplyMatrixWithScalar, normalizeVector, subtractVector, vectorCrossProduct, vectorDotProduct } from "./mathematics";
export interface Orbit {
semiLatusRectum: number,
eccentricity: number,
coordinateAxes: [number[][], number[][], number[][]]
}
export interface LocalVectors {
prograde: number[][],
radial: number[][],
normal: number[][]
}
export interface OrbitalCoordinates {
orbit: Orbit,
meanAnomaly: number,
eccentricAnomaly: number,
trueAnomaly: number,
position: number[][]
}
export interface Manoeuvre {
time: number,
progradeDeltaV: number,
radialDeltaV: number,
normalDeltaV: number,
totalDeltaV: number
}
export interface Transfer {
transferOrbit: Orbit,
firstManoeuvre: Manoeuvre,
secondManoeuvre: Manoeuvre,
farthestPointDistance: number,
closestPointDistance: number,
}
export class LambertSolutions {
// Pre-calculate some values to make finding an orbit based on the parameter gamma faster
// Naming these in a good way is very hard. To see where they came from, look at
// https://en.wikipedia.org/wiki/Lambert%27s_problem#Parametrization_of_the_transfer_trajectories
normalVector: number[][];
positionOne: number[][];
positionTwo: number[][];
positionOneMagnitude: number;
positionTwoMagnitude: number;
multiplierSemiLatusRectum: number;
firstTermSemiLatusRectum: number;
gammaMultiplierSemiLatusRectum: number;
firstTermEccentricity: number[][];
secondTermEccentricity: number[][];
startingLocalVectors: LocalVectors;
startingVelocity: number[][];
goalLocalVectors: LocalVectors;
goalVelocity: number[][];
extremalGamma: number;
parabolaGamma: number;
body: Body;
constructor(startingOrbit: Orbit, startingTrueAnomaly: number, goalOrbit: Orbit, goalTrueAnomaly: number, body: Body, backwards?: boolean) {
this.body = body;
let startingRadius = startingOrbit.semiLatusRectum / (1 + startingOrbit.eccentricity * Math.cos(startingTrueAnomaly));
let startingLocalX = startingRadius * Math.cos(startingTrueAnomaly);
let startingLocalY = startingRadius * Math.sin(startingTrueAnomaly);
let goalRadius = goalOrbit.semiLatusRectum / (1 + goalOrbit.eccentricity * Math.cos(goalTrueAnomaly));
let goalLocalX = goalRadius * Math.cos(goalTrueAnomaly);
let goalLocalY = goalRadius * Math.sin(goalTrueAnomaly);
this.positionOne = addVector(
multiplyMatrixWithScalar(startingLocalX, startingOrbit.coordinateAxes[0]),
multiplyMatrixWithScalar(startingLocalY, startingOrbit.coordinateAxes[1])
);
this.positionTwo = addVector(
multiplyMatrixWithScalar(goalLocalX, goalOrbit.coordinateAxes[0]),
multiplyMatrixWithScalar(goalLocalY, goalOrbit.coordinateAxes[1])
);
// First, find the normal vector
let crossProduct = vectorCrossProduct(this.positionOne, this.positionTwo);
this.normalVector = normalizeVector(crossProduct);
if (backwards) {
this.normalVector = multiplyMatrixWithScalar(-1, this.normalVector);
}
this.gammaMultiplierSemiLatusRectum = vectorDotProduct(this.normalVector, crossProduct);
this.positionOneMagnitude = getVectorMagnitude(this.positionOne);
this.positionTwoMagnitude = getVectorMagnitude(this.positionTwo);
let vectorDifference = subtractVector(this.positionTwo, this.positionOne);
let differenceMagnitudeSquared = getVectorMagnitude(vectorDifference)**2;
this.multiplierSemiLatusRectum = (this.positionOneMagnitude + this.positionTwoMagnitude) / differenceMagnitudeSquared;
this.firstTermSemiLatusRectum = this.positionOneMagnitude*this.positionTwoMagnitude - vectorDotProduct(this.positionOne, this.positionTwo);
this.firstTermEccentricity = multiplyMatrixWithScalar((this.positionOneMagnitude - this.positionTwoMagnitude) / differenceMagnitudeSquared, vectorDifference);
this.secondTermEccentricity = vectorCrossProduct(multiplyMatrixWithScalar((this.positionOneMagnitude + this.positionTwoMagnitude) / differenceMagnitudeSquared, this.normalVector), vectorDifference);
// Calculate starting and goal velocities
const startingSpeed = getSpeed(startingTrueAnomaly, startingOrbit, body);
this.startingLocalVectors = getLocalVectors(startingTrueAnomaly, startingOrbit);
this.startingVelocity = multiplyMatrixWithScalar(startingSpeed, this.startingLocalVectors.prograde);
const goalSpeed = getSpeed(goalTrueAnomaly, goalOrbit, body);
this.goalLocalVectors = getLocalVectors(goalTrueAnomaly, goalOrbit);
this.goalVelocity = multiplyMatrixWithScalar(goalSpeed, this.goalLocalVectors.prograde);
this.extremalGamma = -(this.positionOneMagnitude*this.positionTwoMagnitude - vectorDotProduct(this.positionOne, this.positionTwo)) / vectorDotProduct(this.normalVector, (crossProduct));
this.parabolaGamma = Math.sqrt(2*this.positionOneMagnitude*this.positionTwoMagnitude - vectorDotProduct(this.positionOne, this.positionTwo)) / getVectorMagnitude(addVector(this.positionOne, this.positionTwo));
}
getTransfer(gamma: number): Transfer {
let semiLatusRectum = this.multiplierSemiLatusRectum * (this.firstTermSemiLatusRectum + gamma * this.gammaMultiplierSemiLatusRectum);
let eccentricityVector = subtractVector(this.firstTermEccentricity, multiplyMatrixWithScalar(gamma, this.secondTermEccentricity));
let eccentricity = getVectorMagnitude(eccentricityVector);
// If the eccentrity is near zero, the orbit is near circular, and the choice of localX is pretty much irrelevant
let localX;
if (eccentricity < 0.0001) {
localX = normalizeVector(this.positionOne);
} else {
localX = multiplyMatrixWithScalar(1 / eccentricity, eccentricityVector);
}
let localY = normalizeVector(vectorCrossProduct(this.normalVector, localX));
let transferOrbit: Orbit = {
semiLatusRectum: semiLatusRectum,
eccentricity: eccentricity,
coordinateAxes: [localX, localY, this.normalVector]
};
let transferStartTrueAnomaly = Math.atan2(vectorDotProduct(this.positionOne, localY), vectorDotProduct(this.positionOne, localX));
let transferGoalTrueAnomaly = Math.atan2(vectorDotProduct(this.positionTwo, localY), vectorDotProduct(this.positionTwo, localX));
while (transferGoalTrueAnomaly < transferStartTrueAnomaly) {
transferGoalTrueAnomaly += 2 * Math.PI;
}
if (transferGoalTrueAnomaly > transferStartTrueAnomaly + 2 * Math.PI) {
transferGoalTrueAnomaly -= 2 * Math.PI;
};
while (transferStartTrueAnomaly < -Math.PI) {
transferStartTrueAnomaly += 2 * Math.PI;
transferGoalTrueAnomaly += 2 * Math.PI;
}
while (transferStartTrueAnomaly >= Math.PI) {
transferStartTrueAnomaly -= 2 * Math.PI;
transferGoalTrueAnomaly -= 2 * Math.PI;
}
let closestPoint;
if (transferStartTrueAnomaly < 0 && transferGoalTrueAnomaly >= 0) {
closestPoint = semiLatusRectum / (1 + eccentricity);
} else {
closestPoint = Math.min(this.positionOneMagnitude, this.positionTwoMagnitude);
}
let farthestPoint;
if (transferStartTrueAnomaly < Math.PI && transferGoalTrueAnomaly >= Math.PI) {
if (eccentricity < 1) {
farthestPoint = semiLatusRectum / (1 - eccentricity);
} else {
farthestPoint = 1e200;
}
} else {
farthestPoint = Math.max(this.positionOneMagnitude, this.positionTwoMagnitude);
}
const transferStartSpeed = getSpeed(transferStartTrueAnomaly, transferOrbit, this.body);
const transferStartVectors = getLocalVectors(transferStartTrueAnomaly, transferOrbit);
const transferStartVelocity = multiplyMatrixWithScalar(transferStartSpeed, transferStartVectors.prograde);
const transferStartVelocityChange = subtractVector(transferStartVelocity, this.startingVelocity);
const transferStartTotalDeltaV = getVectorMagnitude(transferStartVelocityChange);
const transferStartPrograde = vectorDotProduct(transferStartVelocityChange, this.startingLocalVectors.prograde);
const transferStartNormal = vectorDotProduct(transferStartVelocityChange, this.startingLocalVectors.normal);
const transferStartRadial = vectorDotProduct(transferStartVelocityChange, this.startingLocalVectors.radial);
const startManoeuvre: Manoeuvre = {
time: 0,
progradeDeltaV: transferStartPrograde,
radialDeltaV: transferStartRadial,
normalDeltaV: transferStartNormal,
totalDeltaV: transferStartTotalDeltaV
};
const transferGoalSpeed = getSpeed(transferGoalTrueAnomaly, transferOrbit, this.body);
const transferGoalVectors = getLocalVectors(transferGoalTrueAnomaly, transferOrbit);
const transferGoalVelocity = multiplyMatrixWithScalar(transferGoalSpeed, transferGoalVectors.prograde);
const transferGoalVelocityChange = subtractVector(this.goalVelocity, transferGoalVelocity);
const transferGoalTotalDeltaV = getVectorMagnitude(transferGoalVelocityChange);
const transferGoalPrograde = vectorDotProduct(transferGoalVelocityChange, transferGoalVectors.prograde);
const transferGoalRadial = vectorDotProduct(transferGoalVelocityChange, transferGoalVectors.radial);
const transferGoalNormal = vectorDotProduct(transferGoalVelocityChange, transferGoalVectors.normal);
const timeToTransfer = getTimeBetweenTrueAnomalies(transferStartTrueAnomaly, transferGoalTrueAnomaly, transferOrbit, this.body);
const goalManoeuvre: Manoeuvre = {
time: timeToTransfer,
progradeDeltaV: transferGoalPrograde,
radialDeltaV: transferGoalRadial,
normalDeltaV: transferGoalNormal,
totalDeltaV: transferGoalTotalDeltaV
};
return {
transferOrbit: transferOrbit,
firstManoeuvre: startManoeuvre,
secondManoeuvre: goalManoeuvre,
closestPointDistance: closestPoint,
farthestPointDistance: farthestPoint
}
}
}
const ZeroManoeuvre: Manoeuvre = {
time: 0,
progradeDeltaV: 0,
radialDeltaV: 0,
normalDeltaV: 0,
totalDeltaV: 0
}
export interface SimplePlaneChange {
firstManoeuvre: Manoeuvre,
secondManoeuvre: Manoeuvre
}
export function getCoordinateAxes(inclination: number, longitudeOfAscendingNode: number, argumentOfPeriapsis: number): [number[][], number[][], number[][]] {
const xAxis = [
[Math.cos(longitudeOfAscendingNode)*Math.cos(argumentOfPeriapsis) - Math.sin(longitudeOfAscendingNode)*Math.cos(inclination)*Math.sin(argumentOfPeriapsis)],
[Math.sin(longitudeOfAscendingNode)*Math.cos(argumentOfPeriapsis) + Math.cos(longitudeOfAscendingNode)*Math.cos(inclination)*Math.sin(argumentOfPeriapsis)],
[Math.sin(inclination)*Math.sin(argumentOfPeriapsis)]
];
const yAxis = [
[-Math.cos(longitudeOfAscendingNode)*Math.sin(argumentOfPeriapsis) - Math.sin(longitudeOfAscendingNode)*Math.cos(inclination)*Math.cos(argumentOfPeriapsis)],
[-Math.sin(longitudeOfAscendingNode)*Math.sin(argumentOfPeriapsis) + Math.cos(longitudeOfAscendingNode)*Math.cos(inclination)*Math.cos(argumentOfPeriapsis)],
[Math.sin(inclination)*Math.cos(argumentOfPeriapsis)]
];
const zAxis = [
[Math.sin(longitudeOfAscendingNode)*Math.sin(inclination)],
[-Math.cos(longitudeOfAscendingNode)*Math.sin(inclination)],
[Math.cos(inclination)]
];
return [xAxis, yAxis, zAxis];
}
export function getOrbit(periapsis: number, apoapsis: number, inclination: number, longitudeOfAscendingNode: number, argumentOfPeriapsis: number): Orbit {
const semiMajor = (periapsis + apoapsis) / 2;
const linearEccentricity = semiMajor - periapsis;
const eccentricity = linearEccentricity / semiMajor;
return {
semiLatusRectum: semiMajor * (1 - eccentricity**2),
eccentricity: eccentricity,
coordinateAxes: getCoordinateAxes(inclination, longitudeOfAscendingNode, argumentOfPeriapsis)
};
};
export function getOrbitFromEccentricity(periapsis: number, eccentricity: number, inclination: number, longitudeOfAscendingNode: number, argumentOfPeriapsis: number): Orbit {
return {
semiLatusRectum: periapsis * (eccentricity + 1),
eccentricity: eccentricity,
coordinateAxes: getCoordinateAxes(inclination, longitudeOfAscendingNode, argumentOfPeriapsis)
}
};
export function getOrbitalCoordinates(timeToPeriapsis: number, orbit: Orbit, planet: Body) {
const meanAnomaly = -Math.sqrt(planet.gravitationalParameter / Math.abs(orbit.semiLatusRectum / (orbit.eccentricity**2 - 1))**3) * timeToPeriapsis;
var eccentricAnomaly;
var trueAnomaly;
if (Math.abs(orbit.eccentricity - 1) < 0.0001) {
// Parabolic trajectory, Barker's equation
const A = 3 * meanAnomaly / Math.sqrt(8);
const B = Math.pow(A + Math.sqrt(A**2 + 1), 1/3);
trueAnomaly = 2 * Math.atan(B - 1 / B);
eccentricAnomaly = trueAnomaly;
} else {
// Elliptical or hyperbolic orbit, use Newton's method to find eccentric anomaly
var keplerEquation;
var keplerEquationDerivative;
eccentricAnomaly = meanAnomaly;
if (orbit.eccentricity < 1) {
keplerEquation = (guess: number) => guess - orbit.eccentricity * Math.sin(guess) - meanAnomaly;
keplerEquationDerivative = (guess: number) => 1 - orbit.eccentricity * Math.cos(guess);
} else {
keplerEquation = (guess: number) => orbit.eccentricity * Math.sinh(guess) - guess - meanAnomaly;
keplerEquationDerivative = (guess: number) => orbit.eccentricity * Math.cosh(guess) - 1;
}
while (Math.abs(keplerEquation(eccentricAnomaly)) > 0.000001) {
eccentricAnomaly = eccentricAnomaly - keplerEquation(eccentricAnomaly) / keplerEquationDerivative(eccentricAnomaly);
}
if (orbit.eccentricity < 1) {
trueAnomaly = 2*Math.atan(Math.sqrt((1 + orbit.eccentricity) / (1 - orbit.eccentricity)) * Math.tan(eccentricAnomaly / 2));
} else {
trueAnomaly = 2*Math.atan(Math.sqrt((orbit.eccentricity + 1) / (orbit.eccentricity - 1)) * Math.tanh(eccentricAnomaly / 2));
}
}
const radius = orbit.semiLatusRectum / (1 + orbit.eccentricity * Math.cos(trueAnomaly));
const localX = radius * Math.cos(trueAnomaly);
const localY = radius * Math.sin(trueAnomaly);
const globalPosition = addVector(multiplyMatrixWithScalar(localX, orbit.coordinateAxes[0]), multiplyMatrixWithScalar(localY, orbit.coordinateAxes[1]));
return {
orbit: orbit,
meanAnomaly: meanAnomaly,
eccentricAnomaly: eccentricAnomaly,
trueAnomaly: trueAnomaly,
position: globalPosition,
}
}
export function getTimeBetweenTrueAnomalies(startingTrueAnomaly: number, endingTrueAnomaly: number, orbit: Orbit, planet: Body): number {
if (Math.abs(orbit.eccentricity - 1) < 0.00001) {
// Parabola. Solve using Barker's equation
const startingD = Math.tan(startingTrueAnomaly / 2);
const endingD = Math.tan(endingTrueAnomaly / 2);
const startingTime = Math.sqrt(orbit.semiLatusRectum**3 / planet.gravitationalParameter) * (startingD + startingD**3/3) / 2;
const endingTime = Math.sqrt(orbit.semiLatusRectum**3 / planet.gravitationalParameter) * (endingD + endingD**3/3) / 2;
return endingTime - startingTime;
} else {
var startingMeanAnomaly;
var endingMeanAnomaly;
if (orbit.eccentricity < 1) {
// Ellipse
const startingEccentricAnomaly = Math.atan2(
Math.sqrt(1 - orbit.eccentricity**2) * Math.sin(startingTrueAnomaly),
orbit.eccentricity + Math.cos(startingTrueAnomaly)
);
const endingEccentricAnomaly = Math.atan2(
Math.sqrt(1 - orbit.eccentricity**2) * Math.sin(endingTrueAnomaly),
orbit.eccentricity + Math.cos(endingTrueAnomaly)
);
startingMeanAnomaly = startingEccentricAnomaly - orbit.eccentricity * Math.sin(startingEccentricAnomaly);
endingMeanAnomaly = endingEccentricAnomaly - orbit.eccentricity * Math.sin(endingEccentricAnomaly);
while (endingMeanAnomaly < startingMeanAnomaly) {
endingMeanAnomaly += 2*Math.PI;
}
} else {
const startingEccentricAnomaly = 2*Math.atanh(Math.sqrt((orbit.eccentricity - 1)/(orbit.eccentricity + 1)) * Math.tan(startingTrueAnomaly / 2));
const endingEccentricAnomaly = 2*Math.atanh(Math.sqrt((orbit.eccentricity - 1)/(orbit.eccentricity + 1)) * Math.tan(endingTrueAnomaly / 2));
startingMeanAnomaly = orbit.eccentricity * Math.sinh(startingEccentricAnomaly) - startingEccentricAnomaly;
endingMeanAnomaly = orbit.eccentricity * Math.sinh(endingEccentricAnomaly) - endingEccentricAnomaly;
}
const startingTime = Math.sqrt(orbit.semiLatusRectum**3 / (planet.gravitationalParameter * Math.abs(1 - orbit.eccentricity**2)**3)) * startingMeanAnomaly;
const endingTime = Math.sqrt(orbit.semiLatusRectum**3 / (planet.gravitationalParameter * Math.abs(1 - orbit.eccentricity**2)**3)) * endingMeanAnomaly;
return endingTime - startingTime;
}
}
export function getLocalVectors(trueAnomaly: number, orbit: Orbit): LocalVectors {
const changeInX = -orbit.semiLatusRectum * Math.sin(trueAnomaly) / (1 + orbit.eccentricity * Math.cos(trueAnomaly))**2;
const changeInY = orbit.semiLatusRectum * (orbit.eccentricity + Math.cos(trueAnomaly)) / (1 + orbit.eccentricity * Math.cos(trueAnomaly))**2;
const localHeading = Math.atan2(changeInY, changeInX);
const localPrograde = [
[Math.cos(localHeading)],
[Math.sin(localHeading)],
[0]
];
const localRadial = [
[Math.sin(localHeading)],
[-Math.cos(localHeading)],
[0]
];
const globalPrograde = addVector(
multiplyMatrixWithScalar(localPrograde[0][0], orbit.coordinateAxes[0]),
multiplyMatrixWithScalar(localPrograde[1][0], orbit.coordinateAxes[1])
)
const globalRadial = addVector(
multiplyMatrixWithScalar(localRadial[0][0], orbit.coordinateAxes[0]),
multiplyMatrixWithScalar(localRadial[1][0], orbit.coordinateAxes[1])
);
return {
prograde: globalPrograde,
radial: globalRadial,
normal: orbit.coordinateAxes[2]
}
}
export function getSpeed(trueAnomaly: number, orbit: Orbit, planet: Body): number {
return Math.sqrt(planet.gravitationalParameter * (1 + 2 * orbit.eccentricity * Math.cos(trueAnomaly) + orbit.eccentricity**2) / orbit.semiLatusRectum);
}
export function calculateSimplePlaneChange(coordinates: OrbitalCoordinates, planet: Body, targetInclination: number, targetLongitudeOfAscendingNode: number, circularizeOrbit: boolean): SimplePlaneChange {
const otherPlaneNormal = [
[Math.sin(targetLongitudeOfAscendingNode)*Math.sin(targetInclination)],
[-Math.cos(targetLongitudeOfAscendingNode)*Math.sin(targetInclination)],
[Math.cos(targetInclination)]
];
var planesIntersection = vectorCrossProduct(otherPlaneNormal, coordinates.orbit.coordinateAxes[2]);
if (getVectorMagnitude(planesIntersection) < 0.0001) {
return {
firstManoeuvre: ZeroManoeuvre,
secondManoeuvre: ZeroManoeuvre
}
};
planesIntersection = normalizeVector(planesIntersection);
// Find true anomalies of crossings
const intersectionTrueAnomaly = Math.atan2(vectorDotProduct(planesIntersection, coordinates.orbit.coordinateAxes[1]), vectorDotProduct(planesIntersection, coordinates.orbit.coordinateAxes[0]));
var firstManoeuvre: Manoeuvre = ZeroManoeuvre;
var secondManoeuvre: Manoeuvre = ZeroManoeuvre;
var intersections = [intersectionTrueAnomaly, intersectionTrueAnomaly + Math.PI];
intersections = intersections.map(anomaly => (anomaly - coordinates.trueAnomaly + 10 * Math.PI) % (2 * Math.PI) + coordinates.trueAnomaly).sort();
intersections.forEach((trueAnomaly, index) => {
const speed = getSpeed(trueAnomaly, coordinates.orbit, planet);
const localVectors = getLocalVectors(trueAnomaly, coordinates.orbit);
const velocity = multiplyMatrixWithScalar(speed, localVectors.prograde);
var excess: number[][];
if (circularizeOrbit) {
const radius = coordinates.orbit.semiLatusRectum / (1 + coordinates.orbit.eccentricity * Math.cos(trueAnomaly));
const targetSpeed = Math.sqrt(planet.gravitationalParameter / radius);
const radiusVector = addVector(
multiplyMatrixWithScalar(Math.cos(trueAnomaly), coordinates.orbit.coordinateAxes[0]),
multiplyMatrixWithScalar(Math.sin(trueAnomaly), coordinates.orbit.coordinateAxes[1])
);
const velocityDirection = normalizeVector(vectorCrossProduct(otherPlaneNormal, radiusVector));
const targetVelocity = multiplyMatrixWithScalar(targetSpeed, velocityDirection);
excess = subtractVector(velocity, targetVelocity);
} else {
excess = multiplyMatrixWithScalar(vectorDotProduct(velocity, otherPlaneNormal), otherPlaneNormal);
}
const totalChange = getVectorMagnitude(excess);
const progradeChange = -vectorDotProduct(excess, localVectors.prograde);
const radialChange = -vectorDotProduct(excess, localVectors.radial);
const normalChange = -vectorDotProduct(excess, localVectors.normal);
const timeUntil = getTimeBetweenTrueAnomalies(coordinates.trueAnomaly, trueAnomaly, coordinates.orbit, planet);
const manoeuvre: Manoeuvre = {
time: timeUntil,
progradeDeltaV: progradeChange,
radialDeltaV: radialChange,
normalDeltaV: normalChange,
totalDeltaV: totalChange
}
if (index == 0) {
firstManoeuvre = manoeuvre;
} else {
secondManoeuvre = manoeuvre;
}
});
return {
firstManoeuvre: firstManoeuvre,
secondManoeuvre: secondManoeuvre
}
}
export function findCheapestLambertSolution(lambertSolutions: LambertSolutions): Transfer | null {
// Test a bunch of gamma values
let stepLength = (lambertSolutions.parabolaGamma - lambertSolutions.extremalGamma) / 100;
let bestTransfer = null;
let bestDeltaV = null;
for (var i = 1; i < 200; i++) {
let gamma = lambertSolutions.extremalGamma + i * stepLength;
let transfer = lambertSolutions.getTransfer(gamma);
if (transfer.closestPointDistance < lambertSolutions.body.closestSafeDistance) {
continue;
}
if (transfer.farthestPointDistance > lambertSolutions.body.sphereOfInfluence) {
continue;
}
let totalDeltaV = transfer.firstManoeuvre.totalDeltaV + transfer.secondManoeuvre.totalDeltaV;
if (isNaN(totalDeltaV)) {
continue;
}
if (bestDeltaV == null || totalDeltaV < bestDeltaV) {
bestDeltaV = totalDeltaV;
bestTransfer = transfer;
}
}
return bestTransfer;
}
export function findCheapestTransfer(startingSituation: OrbitalCoordinates, targetOrbit: Orbit, body: Body, progressCallback?: (anomaliesChecked: number, totalAnomalies: number, currentBestDeltaV: number | null, currentBestTransfer: Transfer | null) => void): Transfer | null {
// First, create a set of starting true anomalies
let startingTrueAnomalies = [];
let stableOrbit = false;
if (startingSituation.orbit.eccentricity < 1) {
// We might still not be in a stable orbit, if the apoapsis is beyond the body's sphere of influence
let apoapsis = startingSituation.orbit.semiLatusRectum / (1 - startingSituation.orbit.eccentricity);
if (apoapsis < body.sphereOfInfluence) {
stableOrbit = true;
// If the orbit is stable and all that, just sample the true anomalies equally
}
}
if (stableOrbit) {
for (var i = 0; i < 100; i++) {
startingTrueAnomalies.push(i * 2 * Math.PI / 100);
}
} else {
let finalAnomaly = Math.abs(Math.acos((startingSituation.orbit.semiLatusRectum - body.sphereOfInfluence) / (body.sphereOfInfluence * startingSituation.orbit.eccentricity)));
for (var i = 0; i < 100; i++) {
let step = (finalAnomaly - startingSituation.trueAnomaly) / 100;
startingTrueAnomalies.push(startingSituation.trueAnomaly + i * step);
}
}
// Next, find a set of true anomalies to aim for in the target orbit
let endingTrueAnomalies = [];
let targetIsStable = false;
if (targetOrbit.eccentricity < 1) {
let targetApoapsis = targetOrbit.semiLatusRectum / (1 - targetOrbit.eccentricity);
if (targetApoapsis < body.sphereOfInfluence) {
targetIsStable = true;
}
}
if (targetIsStable) {
for (var i = 0; i < 100; i++) {
endingTrueAnomalies.push(i * 2 * Math.PI / 100);
}
} else {
let finalAnomaly = Math.abs(Math.acos((targetOrbit.semiLatusRectum - body.sphereOfInfluence) / (body.sphereOfInfluence * targetOrbit.eccentricity)));
let step = 2 * finalAnomaly / 100;
for (var i = 0; i < 100; i++) {
endingTrueAnomalies.push(-finalAnomaly + i * step);
}
}
let bestTransfer: Transfer | null = null;
let bestDeltaV: number | null = null;
let totalAnomalies = startingTrueAnomalies.length * endingTrueAnomalies.length * 2;
let numberChecked = 0;
startingTrueAnomalies.forEach(startingAnomaly => {
while (startingAnomaly < startingSituation.trueAnomaly) {
startingAnomaly += 2*Math.PI;
}
let timeToAnomaly = getTimeBetweenTrueAnomalies(startingSituation.trueAnomaly, startingAnomaly, startingSituation.orbit, body);
endingTrueAnomalies.forEach(endingAnomaly => {
[true, false].forEach(goBackwards => {
let lambertSolutions = new LambertSolutions(startingSituation.orbit, startingAnomaly, targetOrbit, endingAnomaly, body, goBackwards);
let currentBestTransfer = findCheapestLambertSolution(lambertSolutions);
if (currentBestTransfer) {
let totalDeltaV = currentBestTransfer.firstManoeuvre.totalDeltaV + currentBestTransfer.secondManoeuvre.totalDeltaV;
if (bestDeltaV == null || totalDeltaV < bestDeltaV) {
bestDeltaV = totalDeltaV;
bestTransfer = currentBestTransfer;
bestTransfer.firstManoeuvre.time += timeToAnomaly;
bestTransfer.secondManoeuvre.time += timeToAnomaly;
}
}
if (progressCallback) {
numberChecked += 1;
progressCallback(numberChecked, totalAnomalies, bestDeltaV, bestTransfer);
}
});
})
});
return bestTransfer;
}