Clean up naming in the C++ code

This commit is contained in:
Martin Asprusten 2025-07-05 11:08:26 +02:00
parent 46aacb2310
commit 2ca8a14d8f

View File

@ -1,11 +1,16 @@
#ifdef __EMSCRIPTEN__
#include <emscripten/bind.h>
#include <emscripten/val.h>
#endif
#include <iostream>
#include <fstream>
#include <arpa/inet.h>
#include <vector>
#include <map>
#include <set>
#include <cmath>
#include <algorithm>
// Constants
const float GRAVITY_ACCELERATION = 9.81;
@ -13,23 +18,23 @@ const float GRAVITY_ACCELERATION = 9.81;
// Data structures
struct Connection {
int connected_point_number;
int connectedPointNumber;
float distance;
float course;
uint8_t speed_limit;
uint8_t speedLimit;
bool motorway;
bool tunnel;
bool againstOneWay;
};
struct RoadNode{
float position_x;
float position_y;
float position_z;
float positionX;
float positionY;
float positionZ;
Connection connection_one;
Connection connection_two;
std::vector<Connection> *extra_connections;
Connection connectionOne;
Connection connectionTwo;
std::vector<Connection> *extraConnections;
};
struct RoadNodeSet {
@ -64,8 +69,8 @@ struct JSSearchResult {
struct ListNode {
int id;
float current_speed;
float current_course;
float currentSpeed;
float currentCourse;
ListNode* next = NULL;
};
@ -117,34 +122,34 @@ float getFloatFromBuffer(char* buffer) {
return *((float*) &correctByteOrder);
}
void addLinkToRoadNode(RoadNode* roadNodes, int node_from, int node_to, uint8_t speed_limit, bool motorway, bool tunnel, bool againstOneWay) {
float from_x = roadNodes[node_from].position_x;
float from_y = roadNodes[node_from].position_y;
float to_x = roadNodes[node_to].position_x;
float to_y = roadNodes[node_to].position_y;
void addLinkToRoadNode(RoadNode* roadNodes, uint32_t nodeFrom, uint32_t nodeTo, uint8_t speedLimit, bool motorway, bool tunnel, bool againstOneWay) {
float fromX = roadNodes[nodeFrom].positionX;
float fromY = roadNodes[nodeFrom].positionY;
float toX = roadNodes[nodeTo].positionX;
float toY = roadNodes[nodeTo].positionY;
float distance = sqrt(pow(to_x - from_x, 2) + pow(to_y - from_y, 2));
float course = atan2(to_x - from_x, to_y - from_y) * 180 / 3.14152965;
float distance = sqrt(pow(toX - fromX, 2) + pow(toY - fromY, 2));
float course = atan2(toX - fromX, toY - fromY) * 180 / 3.14152965;
Connection connection;
connection.connected_point_number = node_to;
connection.connectedPointNumber = nodeTo;
connection.distance = distance;
connection.course = course;
connection.speed_limit = speed_limit;
connection.speedLimit = speedLimit;
connection.motorway = motorway;
connection.tunnel = tunnel;
connection.againstOneWay = againstOneWay;
if (roadNodes[node_from].connection_one.connected_point_number == -1) {
roadNodes[node_from].connection_one = connection;
} else if (roadNodes[node_from].connection_two.connected_point_number == -1) {
roadNodes[node_from].connection_two = connection;
if (roadNodes[nodeFrom].connectionOne.connectedPointNumber == -1) {
roadNodes[nodeFrom].connectionOne = connection;
} else if (roadNodes[nodeFrom].connectionTwo.connectedPointNumber == -1) {
roadNodes[nodeFrom].connectionTwo = connection;
} else {
if (roadNodes[node_from].extra_connections == NULL) {
roadNodes[node_from].extra_connections = new std::vector<Connection>();
if (roadNodes[nodeFrom].extraConnections == NULL) {
roadNodes[nodeFrom].extraConnections = new std::vector<Connection>();
}
roadNodes[node_from].extra_connections->push_back(connection);
roadNodes[nodeFrom].extraConnections->push_back(connection);
}
}
@ -154,73 +159,72 @@ void loadData(std::string filePath) {
std::ifstream source(filePath.c_str(), std::ios_base::binary);
char *buffer = new char[4];
source.read(buffer, 4);
uint32_t number_of_entries = ntohl(*reinterpret_cast<uint32_t*>(buffer));
std::cout << "Reading " << number_of_entries << " road nodes" << std::endl;
uint32_t numberOfEntries = ntohl(*reinterpret_cast<uint32_t*>(buffer));
std::cout << "Reading " << numberOfEntries << " road nodes" << std::endl;
// Create the memory space for all these road nodes
set.numberOfNodes = number_of_entries;
set.roadNodes = new RoadNode[number_of_entries];
for (size_t i = 0; i < number_of_entries; i++) {
set.numberOfNodes = numberOfEntries;
set.roadNodes = new RoadNode[numberOfEntries];
for (size_t i = 0; i < numberOfEntries; i++) {
// Each node in the file is of the type float x, float y, short z
source.read(buffer, 4);
// First, cast this to an int, reverse the byte order, and then cast to float
float position_x = getFloatFromBuffer(buffer);
float positionX = getFloatFromBuffer(buffer);
source.read(buffer, 4);
float position_y = getFloatFromBuffer(buffer);
float positionY = getFloatFromBuffer(buffer);
source.read(buffer, 2);
int position_z_int = ntohs(*reinterpret_cast<uint16_t*>(buffer));
float position_z = (position_z_int - 30000) / 10.0;
int positionZInt = ntohs(*reinterpret_cast<uint16_t*>(buffer));
float positionZ = (positionZInt - 30000) / 10.0;
set.roadNodes[i].position_x = position_x;
set.roadNodes[i].position_y = position_y;
set.roadNodes[i].position_z = position_z;
set.roadNodes[i].positionX = positionX;
set.roadNodes[i].positionY = positionY;
set.roadNodes[i].positionZ = positionZ;
set.roadNodes[i].connection_one.connected_point_number = -1;
set.roadNodes[i].connection_two.connected_point_number = -1;
set.roadNodes[i].connectionOne.connectedPointNumber = -1;
set.roadNodes[i].connectionTwo.connectedPointNumber = -1;
set.roadNodes[i].extra_connections = NULL;
set.roadNodes[i].extraConnections = NULL;
}
source.read(buffer, 4);
uint32_t number_of_links = ntohl(*reinterpret_cast<uint32_t*>(buffer));
std::cout << "Reading " << number_of_links << " links" << std::endl;
uint32_t numberOfLinks = ntohl(*reinterpret_cast<uint32_t*>(buffer));
std::cout << "Reading " << numberOfLinks << " links" << std::endl;
// Read all the links between nodes
int connection_vectors = 0;
for (size_t i = 0; i < number_of_links; i++) {
for (size_t i = 0; i < numberOfLinks; i++) {
source.read(buffer, 4);
uint32_t from_point = ntohl(*reinterpret_cast<uint32_t*>(buffer));
uint32_t fromPoint = ntohl(*reinterpret_cast<uint32_t*>(buffer));
source.read(buffer, 4);
uint32_t to_point = ntohl(*reinterpret_cast<uint32_t*>(buffer));
uint32_t toPoint = ntohl(*reinterpret_cast<uint32_t*>(buffer));
source.read(buffer, 1);
uint8_t flags_byte = *reinterpret_cast<uint8_t*>(buffer);
uint8_t flagsByte = *reinterpret_cast<uint8_t*>(buffer);
uint8_t speed_limit = (flags_byte >> 4) * 10;
uint8_t speedLimit = (flagsByte >> 4) * 10;
bool motorway = (flags_byte & 0x01) > 0;
bool tunnel = (flags_byte & 0x02) > 0;
bool passable_same_direction = (flags_byte & 0x04) > 0;
bool passable_opposite_direction = (flags_byte & 0x08) > 0;
bool motorway = (flagsByte & 0x01) > 0;
bool tunnel = (flagsByte & 0x02) > 0;
bool passableSameDirection = (flagsByte & 0x04) > 0;
bool passableOppositeDirection = (flagsByte & 0x08) > 0;
addLinkToRoadNode(set.roadNodes, from_point, to_point, speed_limit, motorway, tunnel, !passable_same_direction);
addLinkToRoadNode(set.roadNodes, to_point, from_point, speed_limit, motorway, tunnel, !passable_opposite_direction);
addLinkToRoadNode(set.roadNodes, fromPoint, toPoint, speedLimit, motorway, tunnel, !passableSameDirection);
addLinkToRoadNode(set.roadNodes, toPoint, fromPoint, speedLimit, motorway, tunnel, !passableOppositeDirection);
}
delete[] buffer;
}
// Search functions
JSNodeInfo findClosestNode(float position_x, float position_y) {
JSNodeInfo findClosestNode(float positionX, float positionY) {
float closestDistance = 1e99;
uint32_t closestNode = 0;
for (size_t i = 0; i < set.numberOfNodes; i++) {
RoadNode node = set.roadNodes[i];
float node_x = node.position_x;
float node_y = node.position_y;
float nodeX = node.positionX;
float nodeY = node.positionY;
float distance = sqrt(pow(position_x - node_x, 2) + pow(position_y - node_y, 2));
float distance = sqrt(pow(positionX - nodeX, 2) + pow(positionY - nodeY, 2));
if (distance < closestDistance) {
closestDistance = distance;
closestNode = i;
@ -229,63 +233,63 @@ JSNodeInfo findClosestNode(float position_x, float position_y) {
JSNodeInfo result;
result.nodeId = closestNode;
result.positionX = set.roadNodes[closestNode].position_x;
result.positionY = set.roadNodes[closestNode].position_y;
result.positionZ = set.roadNodes[closestNode].position_z;
result.positionX = set.roadNodes[closestNode].positionX;
result.positionY = set.roadNodes[closestNode].positionY;
result.positionZ = set.roadNodes[closestNode].positionZ;
return result;
}
float calculate_speed(float starting_speed, float horizontal_distance, float height_difference, float minimum_speed, float maximum_speed, float drag_coefficient) {
float slope_tan = height_difference / horizontal_distance;
float final_speed = -1;
float calculateSpeed(float startingSpeed, float horizontalDistance, float heightDifference, float minimumSpeed, float maximumSpeed, float dragCoefficient) {
float slopeTan = heightDifference / horizontalDistance;
float finalSpeed = -1;
// If the slope is flat, that is one calculation
if (fabs(slope_tan) < 0.0001) {
float time_to_finish = (exp(horizontal_distance * drag_coefficient) - 1) / (starting_speed * drag_coefficient);
final_speed = starting_speed / (starting_speed * drag_coefficient * time_to_finish + 1);
if (fabs(slopeTan) < 0.0001) {
float timeToFinish = (exp(horizontalDistance * dragCoefficient) - 1) / (startingSpeed * dragCoefficient);
finalSpeed = startingSpeed / (startingSpeed * dragCoefficient * timeToFinish + 1);
} else {
// Otherwise, we need to find some parameters
float slope = atan(slope_tan);
float slope_sin = sin(slope);
float full_distance = horizontal_distance * slope_tan / slope_sin;
float acceleration = -GRAVITY_ACCELERATION * slope_sin;
float terminal_velocity = sqrt(fabs(acceleration) / drag_coefficient);
float slope = atan(slopeTan);
float slopeSin = sin(slope);
float fullDistance = horizontalDistance * slopeTan / slopeSin;
float acceleration = -GRAVITY_ACCELERATION * slopeSin;
float terminalVelocity = sqrt(fabs(acceleration) / dragCoefficient);
// Uphill
if (slope > 0) {
float time_to_peak = atan(starting_speed / terminal_velocity) / (drag_coefficient * terminal_velocity);
float timeToPeak = atan(startingSpeed / terminalVelocity) / (dragCoefficient * terminalVelocity);
// If the discriminant is greater than 1, the slope is so steep that we cannot reach the end with our starting speed
float discriminant = cos(drag_coefficient * terminal_velocity * time_to_peak) * exp(full_distance * drag_coefficient);
float discriminant = cos(dragCoefficient * terminalVelocity * timeToPeak) * exp(fullDistance * dragCoefficient);
if (discriminant > 1.f) {
return -1;
}
float time_to_reach_end = time_to_peak - acos(discriminant) / (drag_coefficient * terminal_velocity);
final_speed = terminal_velocity * tan(drag_coefficient * terminal_velocity * (time_to_peak - time_to_reach_end));
float timeToReachEnd = timeToPeak - acos(discriminant) / (dragCoefficient * terminalVelocity);
finalSpeed = terminalVelocity * tan(dragCoefficient * terminalVelocity * (timeToPeak - timeToReachEnd));
} else {
// Downhill
// If the starting speed is very close to the terminal velocity, we'll just stay at terminal velocity
if (fabs(starting_speed - terminal_velocity) < 0.001) {
final_speed = terminal_velocity;
} else if (starting_speed < terminal_velocity) {
float k1 = terminal_velocity * log((terminal_velocity + starting_speed) / (terminal_velocity - starting_speed)) * 0.5;
float k2 = -log(cosh(k1 / terminal_velocity)) / drag_coefficient;
float time_spent = acosh(exp(drag_coefficient * (full_distance - k2))) / (drag_coefficient * terminal_velocity) - k1 / (drag_coefficient * pow(terminal_velocity, 2));
final_speed = terminal_velocity * tanh(drag_coefficient * terminal_velocity * time_spent + k1 / terminal_velocity);
} else if (starting_speed > terminal_velocity) {
float k1 = log((starting_speed - terminal_velocity) / (starting_speed + terminal_velocity)) * terminal_velocity / 2;
float k2 = -log(-sinh(k1 / terminal_velocity)) / drag_coefficient;
float time_spent = k1 / (drag_coefficient * pow(terminal_velocity, 2)) - asinh(-exp(drag_coefficient * (full_distance - k2))) / (drag_coefficient * terminal_velocity);
final_speed = -terminal_velocity / tanh(k1 / terminal_velocity - drag_coefficient * terminal_velocity * time_spent);
if (fabs(startingSpeed - terminalVelocity) < 0.001) {
finalSpeed = terminalVelocity;
} else if (startingSpeed < terminalVelocity) {
float k1 = terminalVelocity * log((terminalVelocity + startingSpeed) / (terminalVelocity - startingSpeed)) * 0.5;
float k2 = -log(cosh(k1 / terminalVelocity)) / dragCoefficient;
float timeSpent = acosh(exp(dragCoefficient * (fullDistance - k2))) / (dragCoefficient * terminalVelocity) - k1 / (dragCoefficient * pow(terminalVelocity, 2));
finalSpeed = terminalVelocity * tanh(dragCoefficient * terminalVelocity * timeSpent + k1 / terminalVelocity);
} else if (startingSpeed > terminalVelocity) {
float k1 = log((startingSpeed - terminalVelocity) / (startingSpeed + terminalVelocity)) * terminalVelocity / 2;
float k2 = -log(-sinh(k1 / terminalVelocity)) / dragCoefficient;
float timeSpent = k1 / (dragCoefficient * pow(terminalVelocity, 2)) - asinh(-exp(dragCoefficient * (fullDistance - k2))) / (dragCoefficient * terminalVelocity);
finalSpeed = -terminalVelocity / tanh(k1 / terminalVelocity - dragCoefficient * terminalVelocity * timeSpent);
}
}
}
if (final_speed < minimum_speed) {
if (finalSpeed < minimumSpeed) {
return -1;
} else {
return std::fmin(final_speed, maximum_speed);
return std::fmin(finalSpeed, maximumSpeed);
}
}
@ -332,45 +336,45 @@ float calculateRequiredSpeed(float endSpeed, float horizontalDistance, float hei
void getNeighbourConnections(RoadNode node, Connection* targetArray, int &numberOfConnections) {
numberOfConnections = 0;
if (node.connection_one.connected_point_number != -1) {
*(targetArray + numberOfConnections) = node.connection_one;
if (node.connectionOne.connectedPointNumber != -1) {
*(targetArray + numberOfConnections) = node.connectionOne;
numberOfConnections++;
}
if (node.connection_two.connected_point_number != -1) {
*(targetArray + numberOfConnections) = node.connection_two;
if (node.connectionTwo.connectedPointNumber != -1) {
*(targetArray + numberOfConnections) = node.connectionTwo;
numberOfConnections++;
}
if (node.extra_connections != NULL) {
for (auto it = node.extra_connections->begin(); it != node.extra_connections->end(); it++) {
if (node.extraConnections != NULL) {
for (auto it = node.extraConnections->begin(); it != node.extraConnections->end(); it++) {
*(targetArray + numberOfConnections) = *it;
numberOfConnections++;
}
}
}
SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float maximum_speed, int maximumSpeedLimit, float drag_coefficient, bool allowMotorways, bool allowTunnels, bool allowAgainstOneway, bool limitCornerSpeed) {
SearchResult findAllPathsFromPoint(int startingNode, float minimumSpeed, float maximumSpeed, int maximumSpeedLimit, float dragCoefficient, bool allowMotorways, bool allowTunnels, bool allowAgainstOneway, bool limitCornerSpeed) {
SearchResult result;
result.startingNode = startingNode;
RoadNode firstNode = set.roadNodes[startingNode];
SearchNodeInfo firstNodeInfo;
firstNodeInfo.distanceFromPrevious = 0;
firstNodeInfo.currentSpeed = minimum_speed;
firstNodeInfo.currentSpeed = minimumSpeed;
result.reachableNodes[startingNode] = firstNodeInfo;
ListNode *nextNode = new ListNode;
nextNode->id = startingNode;
nextNode->current_speed = minimum_speed;
nextNode->current_course = 0;
nextNode->currentSpeed = minimumSpeed;
nextNode->currentCourse = 0;
while (nextNode != NULL) {
ListNode *currentNode = nextNode;
nextNode = currentNode->next;
int currentId = currentNode->id;
float currentSpeed = currentNode->current_speed;
float currentCourse = currentNode->current_course;
float currentSpeed = currentNode->currentSpeed;
float currentCourse = currentNode->currentCourse;
RoadNode bestNode = set.roadNodes[currentId];
delete currentNode;
@ -382,11 +386,11 @@ SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float
for (int i = 0; i < neighbourCounter; i++) {
Connection neighbour = neighbours[i];
// First, if neighbour is in excluded area, skip it
if (excludedNodes.find(neighbour.connected_point_number) != excludedNodes.end()) {
if (excludedNodes.find(neighbour.connectedPointNumber) != excludedNodes.end()) {
continue;
}
if (neighbour.speed_limit > maximumSpeedLimit) {
if (neighbour.speedLimit > maximumSpeedLimit) {
continue;
}
@ -402,9 +406,9 @@ SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float
continue;
}
RoadNode neighbourNode = set.roadNodes[neighbour.connected_point_number];
float heightDifference = neighbourNode.position_z - bestNode.position_z;
float resultingSpeed = calculate_speed(currentSpeed, neighbour.distance, heightDifference, minimum_speed, maximum_speed, drag_coefficient);
RoadNode neighbourNode = set.roadNodes[neighbour.connectedPointNumber];
float heightDifference = neighbourNode.positionZ - bestNode.positionZ;
float resultingSpeed = calculateSpeed(currentSpeed, neighbour.distance, heightDifference, minimumSpeed, maximumSpeed, dragCoefficient);
if (resultingSpeed < 0) {
continue;
@ -418,15 +422,15 @@ SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float
}
if (courseDifference > 95) {
resultingSpeed = minimum_speed;
resultingSpeed = minimumSpeed;
} else if (courseDifference > 45.0) {
float maximumCornerSpeed = (95 - courseDifference) / 50.0 * (maximum_speed - minimum_speed) + minimum_speed;
float maximumCornerSpeed = (95 - courseDifference) / 50.0 * (maximumSpeed - minimumSpeed) + minimumSpeed;
resultingSpeed = fmin(resultingSpeed, maximumCornerSpeed);
}
}
// Check if this node is already in the reachable nodes map
auto resultIterator = result.reachableNodes.find(neighbour.connected_point_number);
auto resultIterator = result.reachableNodes.find(neighbour.connectedPointNumber);
if (resultIterator != result.reachableNodes.end() && resultingSpeed <= resultIterator->second.currentSpeed) {
continue;
}
@ -434,23 +438,23 @@ SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float
SearchNodeInfo reachableNodeInfo;
reachableNodeInfo.currentSpeed = resultingSpeed;
reachableNodeInfo.distanceFromPrevious = neighbour.distance;
result.reachableNodes[neighbour.connected_point_number] = reachableNodeInfo;
result.reachableNodes[neighbour.connectedPointNumber] = reachableNodeInfo;
result.previous[neighbour.connected_point_number] = currentId;
result.previous[neighbour.connectedPointNumber] = currentId;
ListNode *neighbourListNode = new ListNode;
neighbourListNode->id = neighbour.connected_point_number;
neighbourListNode->current_speed = reachableNodeInfo.currentSpeed;
neighbourListNode->current_course = neighbour.course;
neighbourListNode->id = neighbour.connectedPointNumber;
neighbourListNode->currentSpeed = reachableNodeInfo.currentSpeed;
neighbourListNode->currentCourse = neighbour.course;
if (nextNode == NULL || resultingSpeed < nextNode->current_speed) {
if (nextNode == NULL || resultingSpeed < nextNode->currentSpeed) {
neighbourListNode->next = nextNode;
nextNode = neighbourListNode;
} else {
ListNode* previousSearchNode = nextNode;
ListNode* currentSearchNode = nextNode->next;
while(currentSearchNode != NULL && currentSearchNode->current_speed > resultingSpeed) {
while(currentSearchNode != NULL && currentSearchNode->currentSpeed > resultingSpeed) {
previousSearchNode = currentSearchNode;
currentSearchNode = currentSearchNode->next;
}
@ -467,8 +471,8 @@ SearchResult findAllPathsFromPoint(int startingNode, float minimum_speed, float
JSSearchResult findAllPathsFromPointJS(int startingNode, float minimumSpeed, float maximumSpeed, int maximumSpeedLimit, float dragCoefficient, bool allowMotorways, bool allowTunnels, bool allowAgainstOneway, bool limitCornerSpeed) {
lastSearchResult = findAllPathsFromPoint(startingNode, minimumSpeed, maximumSpeed, maximumSpeedLimit, dragCoefficient, allowMotorways, allowTunnels, allowAgainstOneway, limitCornerSpeed);
float start_x = set.roadNodes[startingNode].position_x;
float start_y = set.roadNodes[startingNode].position_y;
float startX = set.roadNodes[startingNode].positionX;
float startY = set.roadNodes[startingNode].positionY;
// Find all end points and sort them by distance
std::set<uint32_t> notEndPoints;
@ -481,9 +485,9 @@ JSSearchResult findAllPathsFromPointJS(int startingNode, float minimumSpeed, flo
if (notEndPoints.find(it->first) == notEndPoints.end()) {
JSNodeInfo entry;
entry.nodeId = it->first;
entry.positionX = set.roadNodes[entry.nodeId].position_x;
entry.positionY = set.roadNodes[entry.nodeId].position_y;
entry.distanceFromStart = sqrt(pow(entry.positionX - start_x, 2) + pow(entry.positionY - start_y, 2));
entry.positionX = set.roadNodes[entry.nodeId].positionX;
entry.positionY = set.roadNodes[entry.nodeId].positionY;
entry.distanceFromStart = sqrt(pow(entry.positionX - startX, 2) + pow(entry.positionY - startY, 2));
farthestEndpoints.push_back(entry);
}
@ -544,9 +548,9 @@ std::vector<JSNodeInfo> getPathJS(uint32_t startingNode, uint32_t endNode, float
RoadNode roadNode = set.roadNodes[*it];
JSNodeInfo nodeInfo;
nodeInfo.nodeId = *it;
nodeInfo.positionX = roadNode.position_x;
nodeInfo.positionY = roadNode.position_y;
nodeInfo.positionZ = roadNode.position_z;
nodeInfo.positionX = roadNode.positionX;
nodeInfo.positionY = roadNode.positionY;
nodeInfo.positionZ = roadNode.positionZ;
SearchNodeInfo searchNodeInfo = lastSearchResult.reachableNodes.find(*it)->second;
nodeInfo.currentSpeed = searchNodeInfo.currentSpeed;
@ -567,14 +571,14 @@ std::vector<JSNodeInfo> getPathJS(uint32_t startingNode, uint32_t endNode, float
uint32_t nextNodeId = (it - 1)->nodeId;
RoadNode nextNode = set.roadNodes[nextNodeId];
float heightDifference = nextNode.position_z - currentNode.position_z;
float heightDifference = nextNode.positionZ - currentNode.positionZ;
Connection neighbours[10];
int numberOfNeighbours = 0;
getNeighbourConnections(currentNode, neighbours, numberOfNeighbours);
for (int i = 0; i < numberOfNeighbours; i++) {
Connection neighbour = neighbours[i];
if (neighbour.connected_point_number == nextNodeId) {
if (neighbour.connectedPointNumber == nextNodeId) {
float horizontalDistance = neighbour.distance;
currentRequiredSpeed = fmax(calculateRequiredSpeed(currentRequiredSpeed, horizontalDistance, heightDifference, dragCoefficient), minimumSpeed);
it->requiredSpeed = currentRequiredSpeed;
@ -652,13 +656,13 @@ void getNodesWithinPolygons(std::vector<std::vector<std::vector<PolygonCoordinat
for (size_t nodeId = 0; nodeId < set.numberOfNodes; nodeId++) {
RoadNode node = set.roadNodes[nodeId];
// If the node is outside the bounding box, just move on
if (node.position_x < minX || node.position_x > maxX || node.position_y < minY || node.position_y > maxY) {
if (node.positionX < minX || node.positionX > maxX || node.positionY < minY || node.positionY > maxY) {
continue;
}
// Otherwise, count how many times a ray straight east from the point crosses the polygon's rings
int crossings = 0;
for (auto ring : polygon) {
if (isInsideRing(node.position_x, node.position_y, ring)) {
if (isInsideRing(node.positionX, node.positionY, ring)) {
crossings += 1;
}
}
@ -699,7 +703,7 @@ std::vector<uint32_t> findPossibleStartNodes(float minimumSpeed, float maximumSp
for (int i = 0; i < numberOfNeighbours; i++) {
Connection connection = neighbours[i];
if (excludedNodes.find(connection.connected_point_number) != excludedNodes.end()) {
if (excludedNodes.find(connection.connectedPointNumber) != excludedNodes.end()) {
continue;
}
if (connection.motorway && !allowMotorways) {
@ -712,8 +716,8 @@ std::vector<uint32_t> findPossibleStartNodes(float minimumSpeed, float maximumSp
continue;
}
RoadNode neighbourNode = set.roadNodes[connection.connected_point_number];
float slopeTan = (neighbourNode.position_z - node.position_z) / connection.distance;
RoadNode neighbourNode = set.roadNodes[connection.connectedPointNumber];
float slopeTan = (neighbourNode.positionZ - node.positionZ) / connection.distance;
if (slopeTan > minimumSlopeTan) {
hasWayIn = true;
break;
@ -729,7 +733,7 @@ std::vector<uint32_t> findPossibleStartNodes(float minimumSpeed, float maximumSp
possibleStartNodes.begin(),
possibleStartNodes.end(),
nodeId,
[](uint32_t nodeOne, uint32_t nodeTwo){return set.roadNodes[nodeOne].position_z > set.roadNodes[nodeTwo].position_z;}
[](uint32_t nodeOne, uint32_t nodeTwo){return set.roadNodes[nodeOne].positionZ > set.roadNodes[nodeTwo].positionZ;}
),
nodeId
);
@ -793,7 +797,7 @@ AreaSearchResult continueAreaSearch() {
for (auto it = result.reachableNodes.begin(); it != result.reachableNodes.end(); it++) {
if (notEndPoints.find(it->first) == notEndPoints.end()) {
RoadNode endNode = set.roadNodes[it->first];
float distance = sqrt(pow(endNode.position_x - startNode.position_x, 2) + pow( endNode.position_y - startNode.position_y, 2));
float distance = sqrt(pow(endNode.positionX - startNode.positionX, 2) + pow( endNode.positionY - startNode.positionY, 2));
if (distance > farthestDistance) {
farthestDistance = distance;
farthestNode = it->first;
@ -869,8 +873,8 @@ AreaSearchResult continueAreaSearch() {
if (overlapCounts.size() == 0) {
AreaSearchEntry searchEntry;
searchEntry.nodeId = currentStartNode;
searchEntry.positionX = startNode.position_x;
searchEntry.positionY = startNode.position_y;
searchEntry.positionX = startNode.positionX;
searchEntry.positionY = startNode.positionY;
searchEntry.longestRoute = farthestDistance;
currentAreaSearch.currentAreaSearchResults.insert(
@ -901,6 +905,7 @@ AreaSearchResult continueAreaSearch() {
return searchResult;
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_BINDINGS(my_module) {
emscripten::class_<JSNodeInfo>("NodeInfo")
.constructor<>()
@ -947,3 +952,4 @@ EMSCRIPTEN_BINDINGS(my_module) {
emscripten::function("startAreaSearch", &startAreaSearch);
emscripten::function("continueAreaSearch", &continueAreaSearch);
}
#endif